The reader becomes a narcotics agent for the Galactic Federation, entrusted with the mission of going undercover in the lawless Aleph Cygni star system to stop the flow of illicit Satophil-d from... This description may be from another edition of this product.
Many FF fans disapproved of 'science fiction'. They were either poorly written or didn't suit the general fantasy theme the series mostly published. However, only a few notable FFs of sci-fi nature made it through - 'Rebel Planet', 'Robot Commando', and the third: 'The Rings of Kether'.Andrew Chapman's earlier attempts at sci-fi didn't go down well at all, so FF#15 was at first regarded with suspicion. However, he'd revised his methods at planning and concentrated on improving his reputation. Although there were no new rules as such, there was a lot more to the story itself, and some gripping moments. It's a classic whodunnit, where the reader (YOU!) decides which leads to follow - in this sense, it was admirably complex, just like a real crime thriller. However, Rings of Kether lost one star due to the minimal number of opponents. I finished this book having fought about four or five encounters, whereas ten would have been nearer the required mark. Despite this drawback, I think this is perhaps Andrew Chapman's most involved gamebook, although the illustrations fail to complement this marvellous sci-fi adventure. Gary Mayes (ironically, illustrator of the doomed Space Assassin FF#12) would have been better suited to this one, as he definitely inspired Rebel Planet. I suggest any late FF fans to buy this as one of the top three SF gamebooks around.
ThriftBooks sells millions of used books at the lowest everyday prices. We personally assess every book's quality and offer rare, out-of-print treasures. We deliver the joy of reading in recyclable packaging with free standard shipping on US orders over $15. ThriftBooks.com. Read more. Spend less.